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Lecture 08 Oct 2023

The work aims to design and implement a 3D interactive and addictive object avoidance game using the Unity platform. The implementation of the immersive virtual reality application uses any smart mobile device as an input and output device, utilizing its accelerometer and compass to record the orientation and rotation data of the device in 3D space and capture the digital environment stereoscopically on the device screen. A comparative study between a virtual reality and a desktop real-time 3D game is performed to analyze the various attributes of the game and determine which medium is most effective.

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