FIELD-OF-VIEW EFFECT ON THE PERCEIVED QUALITY OF OMNIDIRECTIONAL IMAGES
Falah Jabar, Joao Ascenso, Maria Paula Queluz
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SPS
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To visualize omnidirectional (or 360°) visual content, the rectilinear
perspective projection is commonly employed to map the visual
information from the observed area (or viewport) of the viewing
sphere to a plane, resulting in the viewport image that is shown to
the user. To enhance the user sense of immersion and engagement
when exploring the 360° visual content, the viewport field of view
(FoV) should be large; however, large FoVs introduce geometric
distortions (e.g., objects stretching and shearing); thus, the FoV has
an important role on the user’s quality of experience (QoE). In this
paper, a subjective test campaign was conducted, aiming to assess
the FoV effect on perceived quality and to find the FoV that presents
the best trade-off between user immersive experience and perceived
geometric distortions. The analysis of the subjective test results
shows that a FoV close to 110° has the highest preference among the
observers who participated in the test.
perspective projection is commonly employed to map the visual
information from the observed area (or viewport) of the viewing
sphere to a plane, resulting in the viewport image that is shown to
the user. To enhance the user sense of immersion and engagement
when exploring the 360° visual content, the viewport field of view
(FoV) should be large; however, large FoVs introduce geometric
distortions (e.g., objects stretching and shearing); thus, the FoV has
an important role on the user’s quality of experience (QoE). In this
paper, a subjective test campaign was conducted, aiming to assess
the FoV effect on perceived quality and to find the FoV that presents
the best trade-off between user immersive experience and perceived
geometric distortions. The analysis of the subjective test results
shows that a FoV close to 110° has the highest preference among the
observers who participated in the test.