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Automated Genre Classification for Gaming Videos

Steve Göring, Robert Steger, Rakesh Rao Ramachandra Rao, Alexander Raake

  • SPS
    Members: Free
    IEEE Members: $11.00
    Non-members: $15.00
    Length: 05:43
22 Sep 2020

Beside classical videos, gaming matches, tournaments or sessions are streamed and viewed all over the world. The increased popularity of Twitch or YoutubeGaming shows the importance of additional research for gaming videos. One important pre-condition for live or offline encoding of gaming videos is the knowledge of game specific properties. Knowing or automatically predicting the genre of a gaming video enables a more advanced and optimized encoding pipeline for streaming providers, especially because gaming videos of different genres vary a lot from classical 2D video, e.g., considering the cgi content, textures or camera motion. We describe several computer vision based features, that are optimized for speed and motivated by characteristics of popular games, to automatically predict the genre of a gaming video. Our prediction system uses random forest and gradient boosting trees as underlying machine learning approaches combined with feature selection. For the evaluation of our approach we use a dataset that was built as part of this work and consists of recorded gaming sessions for 6 genres from Twitch. In total 351 different videos are considered. We show that our prediction approach shows a good performance in terms of f1-score. Beside the evaluation of different machine learning approaches, we additionally investigate the influence of the hyperparameters for the algorithms.

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